﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Flit.Samples.StateMachine
{
    public partial class TurnstileStateMachine
    {
        partial void OnStateChangedFrom_Unlocked_To_Unlocked_Via_Coin()
        {
            Console.Out.WriteLine("Thank you for the free money");
        }
    }
}
